Read the item.
Stop on the match.
That's the whole engine: copy the item's text, check it against your target, click again only if it missed.
Hover the underlined terms for a quick explanation: tier or better · failsafe
The Activity pane: one row per roll, the newest in full.
Built by someone who actually crafts
Every rolling method is tested against a fake game that refuses any orb the real one would.
Target-until-match
Pick the outcome: a mod at the lowest tier you'd keep, a value, or a combination. The engine reads every result and stops on the hit.
Any one, all, one of each, groups
Stop on the first target, only when all land, on a target plus a mod from a second list, or on any complete set. Unwanted mods reroll at once.
4,500+ mod database
Filter by item type, base and influence. Tiers are ranked per item type, so T1 on boots is boots' T1. A better tier than yours counts as a hit.
Single, stash & inventory
One item, a normal (12×12) or quad (24×24) tab, several tabs, or your inventory. Finished items are skipped; a Safety limit caps the spend.
Whole crafts from your stash
With orbs from your currency tab, one run does the ladder per item: Alt + Aug → Regal → Exalt, Alchemy + Scour → Exalt, or Chaos → Exalt.
Maps, charts & endings
Roll to quantity, rarity, pack size, more maps, scarabs or currency, then finish: done, filled with Exalts, or corrupted with a targeted or Mass 6-mod Vaal.
Clipboard-driven detection
Items are read with Ctrl+C and every action is a simulated click. It waits for the clipboard to change, so it never judges a stale item.
Human-like, and it stops itself
Randomised timing and a small click jitter. If an item stops changing, the run stops, and Past crafts says how every run ended.
See it on your game
Exiled Bench for Path of Exile 1 is available now. Calibrate once, pick a target, and let it roll.