Low-profile by design
Exiled Bench does the least a crafting tool can do: simulate input and read your clipboard (and, on the Expedition page, the screen) — no memory, no packets, no injection. Automation is against the game's ToS, so here's exactly how it works and how we keep the footprint small.
The least-invasive category
Memory readers and packet tools are a different, riskier class. Exiled Bench stays in the same bucket as AutoHotkey-style input tools — because that's all it is.
What it does
- Simulated input
Moves the mouse and presses keys the way you would — through the OS input layer.
- Clipboard reads
Copies item text with Ctrl+C and parses it — exactly what you do to price-check.
- Screen reads, on one page
Tujen's haggle window can't be copied, so the Expedition page reads it from the screen. Every other page reads the clipboard.
What it never does
- No memory access
Never reads or writes the game's process memory.
- No packets
Never reads, sends or intercepts the game's network traffic. The app's own requests (licence check, updates, prices, bug reports you send) never touch the game.
- No injection
No code or DLLs injected into the game.
Built to look human
A dumb clicker taps the same pixel on a fixed timer — the easiest pattern to flag. This isn't that.
Positional jitter
Click positions vary by a small random offset within the target area. Positions can repeat.
Non-mechanical timing
Every delay is randomised around its target, not a fixed metronome tick.
Clipboard-change polling
It waits for the clipboard to actually change before reading — like a real player on a laggy frame.
Failsafe auto-stop
Stuck item? The run stops itself instead of clicking forever, and no keys are left held.
The honest part
No tool can promise you won't be actioned — ours included. What we can do is keep the footprint minimal, make the input look human, and hand you the controls: global pause/stop hotkeys and a stuck-item failsafe mean you're never not in charge. Automate what you're comfortable with.
Privacy & licensing
What the licence system stores, and what it never touches.
Hardware-locked keys
Your key binds to a one-way fingerprint of the Windows installation (MachineGuid), with hardware serials as a fallback. The server receives the fingerprint, not the raw identifiers, and uses it to associate the key with one PC.
No game credentials, ever
We never ask for your PoE or platform login and have zero access to your game account. It automates input on your own PC — that's the whole story.
Not affiliated with Grinding Gear Games
Exiled Bench is not affiliated with, endorsed by, or associated with Grinding Gear Games. “Path of Exile” is a trademark of Grinding Gear Games. Software provided “as is”, no warranty.