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PoE Flask Crafting in 3.29: Every Mod's Best Tier and How to Roll It

Flasks only roll magic, so a perfect one is Alterations and Augmentations away. Every flask mod's best tier and the item level it needs, a stash search to stop on, and the app's Flasks page.

October 27, 2026 PoE 1 · patch 3.29 15 min readBy Exiled Bench
In this guide
Goal
A magic flask with the prefix and suffix your build wants, both at their best tier
Base
The flask you use, item level 85 for every utility tier, 84 for life and mana
Method
Transmutation, then Alteration and Augmentation
In the app
The Flasks page: prefix targets, a second list of suffixes, Stop when One of each
Checkpoint
Read the item level before you start: it caps the tiers the flask can roll
Guide coverage
Magic flask mods and enchants; unique flasks and tinctures are not covered

A flask is always magic: one prefix, one suffix, and a Regal Orb won't take. That makes it the one item you can finish completely with the cheapest orbs: a Transmutation to make it magic, then Alterations and Augmentations until both sides are right. What takes knowing is which tier you're after and which item level it needs. Every table below is the game's own data for 3.29.

Item level decides the top tiers

A tier rolls only on a flask whose item level is at least the tier's level. Lower tiers still roll on a high-level flask; the item level only caps the best one.

  • Utility flasks: the best tiers need item level 72 to 85. of the Cheetah (movement speed) needs 85; Experimenter's, Rationed, of the Armadillo, of the Impala and of the Owl need 84.
  • Life and mana flasks: of Restraint needs 84; the other best tiers need 76 to 83, apart from two mods with a single tier (below).

Copy the flask with Ctrl+C and read its Item Level line before you spend anything. A flask that can't reach the tier you want will never stop.

Utility flask prefixes

Scroll sideways to see all columns.

Best tierWhat it rollsItem levelTiers
Surgeon's(31-35)% chance to gain a Flask Charge when you deal a Critical Strike805
Alchemist's(27-23)% reduced Duration
25% increased effect
803
Flagellant'sGain 3 Charges when you are Hit by an Enemy803
Chemist's(28-26)% reduced Charges per use825
Ample+(32-35) to Maximum Charges825
Perpetual(46-50)% increased Charge Recovery835
Experimenter's(36-40)% increased Duration845
Rationed(61-66)% increased Charge Recovery
25% reduced effect
845
  • Alchemist's gives 25% increased effect at every tier. Its lower tiers, Abecedarian's (item level 20) and Dabbler's (50), only cost more duration: 33–38% and 28–32% reduced, against Alchemist's 23–27%.
  • Rationed is the opposite trade: much faster charge recovery for 25% reduced effect.
  • Chemist's, Ample, Perpetual, Surgeon's and Flagellant's are about charges: fewer per use, more held, more gained, gained on critical strikes or when hit.

Utility flask suffixes

Scroll sideways to see all columns.

Best tierWhat it rollsItem levelTiers
of Infliction(31-34)% chance to Freeze, Shock and Ignite during Effect724
of the PenguinImmunity to Freeze and Chill during Effect
(39-35)% less Duration
723
of Stabilisation(75-80)% increased Block and Stun Recovery during Effect735
of the StarfishImmunity to Ignite during Effect
Removes Burning on use
(39-35)% less Duration
743
of the EelImmunity to Shock during Effect
(39-35)% less Duration
743
of the IguanaImmunity to Bleeding and Corrupted Blood during Effect
(39-35)% less Duration
763
of the OpossumImmunity to Poison during Effect
(39-35)% less Duration
763
of Bloodletting0.8% of Attack Damage Leeched as Life during Effect805
of the Seal(51-55)% chance to Avoid being Chilled during Effect
(51-55)% chance to Avoid being Frozen during Effect
805
of Tenaciousness(51-55)% Chance to Avoid being Stunned during Effect805
of the Bear(65-60)% reduced Effect of Chill on you during Effect
(65-60)% reduced Freeze Duration on you during Effect
805
of Draining0.8% of Spell Damage Leeched as Energy Shield during Effect805
of the Rainbow(18-20)% additional Elemental Resistances during Effect813
of the Sunfish(51-55)% chance to Avoid being Ignited during Effect825
of Bog Moss(51-55)% chance to Avoid being Shocked during Effect825
of Incision(50-55)% increased Critical Strike Chance during Effect825
of the Heron(65-60)% reduced Effect of Shock on you during Effect825
of the Armadillo(56-60)% increased Armour during Effect844
of the Owl(65-60)% reduced Effect of Curses on you during Effect845
of the Impala(56-60)% increased Evasion Rating during Effect844
of the Cheetah(12-14)% increased Movement Speed during Effect853
  • The immunity suffixes (of the Penguin, Starfish, Eel, Iguana and Opossum) come with less Duration: 35–39% less at their best tier, 45–49% at their first.
  • The Iron Flask (Ward) rolls the four Ward suffixes (of Runegleaming up to of Runeblazing, 28–30% increased Ward at item level 78) instead of the Armour and Evasion ones.

Life and mana flask mods

Life and mana flasks share most of their mods. of Restraint reads "Full Life" on a life flask and "Full Mana" on a mana flask.

Scroll sideways to see all columns.

Best tierFlasksWhat it rollsItem levelTiers
SeethingLife and manaInstant Recovery
66% reduced Amount Recovered
71
EnduringMana onlyEffect is not removed when Unreserved Mana is Filled
Effect does not Queue
66% reduced Amount Recovered
161
ForebodingMana onlyMana Recovery occurs instantly at the end of Effect
66% increased Amount Recovered
161
BubblingLife and mana50% of Recovery applied Instantly
(39-36)% reduced Amount Recovered
135% increased Recovery rate
795
Surgeon'sLife and mana(31-35)% chance to gain a Flask Charge when you deal a Critical Strike805
Flagellant'sLife and manaGain 3 Charges when you are Hit by an Enemy803
SappingLife only(56-60)% increased Life Recovered
Removes 10% of Life Recovered from Mana when used
815
SaturatedLife and mana(65-70)% increased Amount Recovered
33% reduced Recovery rate
815
CatalysedLife and mana(65-70)% increased Recovery rate815
PanickedLife onlyInstant Recovery when on Low Life
(14-11)% reduced Amount Recovered
815
CausticMana only(65-70)% increased Mana Recovered
Removes 15% of Mana Recovered from Life when used
815
Chemist'sLife and mana(28-26)% reduced Charges per use825
AmpleLife and mana+(32-35) to Maximum Charges825
GypsumLife and mana(45-50)% increased Amount Recovered
(20-25)% increased Charges per use
825
CautiousLife only(125-130)% more Recovery if used while on Low Life825
PerpetualLife and mana(46-50)% increased Charge Recovery835

Scroll sideways to see all columns.

Best tierFlasksWhat it rollsItem levelTiers
of WardingLife and manaRemoves Curses on use181
of ThawingLife and manaGrants Immunity to Chill for (15-17) seconds if used while Chilled
Grants Immunity to Freeze for (15-17) seconds if used while Frozen
764
of QuenchingLife and manaGrants Immunity to Ignite for (15-17) seconds if used while Ignited
Removes all Burning when used
784
of the DielectricLife and manaGrants Immunity to Shock for (15-17) seconds if used while Shocked784
of AssuagingLife and manaGrants Immunity to Bleeding for (15-17) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (15-17) seconds if used while affected by Corrupted Blood
804
of PerennialityLife onlyRecover an additional (35-40)% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life815
of the NecromancerLife onlyGrants (180-200)% of Life Recovery to Minions825
of the AntidoteLife and manaGrants Immunity to Poison for (15-17) seconds if used while Poisoned824
of LiberationLife and manaGrants Immunity to Hinder for (15-17) seconds if used while Hindered
Grants Immunity to Maim for (15-17) seconds if used while Maimed
824
of RestraintLife and manaHinders nearby Enemies with (35-40)% reduced Movement Speed if used while not on Full Life844

Seething (Instant Recovery, 66% reduced Amount Recovered) and of Warding (Removes Curses on use) have a single tier, from item level 7 and 18, so any flask can roll them.

How to roll one by hand

  1. Make the flask magic with an Orb of Transmutation.
  2. Use Alterations until the prefix or the suffix you want appears.
  3. If it came alone, the other side is empty: an Augmentation adds one. Keep the flask if the new affix is one you want too; if not, go back to step 2.
  4. Stop when both sides are right, or when one side is right and the other doesn't matter to you.

Hovering the flask after every click gets tiring. The free magic item regex writes a stash search that lights the flask up when it hits. For a Quicksilver Flask with Alchemist's or Experimenter's and of the Cheetah, with Prefix and suffix chosen, it gives:

"^alche|^exper" "eetah$"

It matches the flask's name, not its mod text: ^alche is a name that starts with Alchemist's, eetah$ one that ends with of the Cheetah. That pins the exact tier in a few letters. Paste it into the search box of the stash tab that holds the flask. Its option Also stop while a side you picked from is still empty lights the flask up while one side is open too, so you know when to Augment.

Rolling it with Exiled Bench

The app's Flasks page rolls the Alterations for you:

  1. Open Flasks. Under Target mods, press Mod DB and add the prefix tiers you'd keep. A tier counts or better: picking Brewer's also accepts Chemist's.
  2. Set Stop when to One of each, and add the suffix tiers to the second list: the run stops when one of each is on the flask.
  3. Set Augment to Until a hit: the app adds an Augmentation while the flask has an open side that could still complete the hit.
  4. Would this stop? checks a flask you copied against your setup before you spend anything.
  5. Set a Safety limit, press Arm, and press your start key.

See the setup guide for calibration and keys, and what the app does in PoE 1.

Enchant it last

Two orbs add an enchantment to a utility flask. They don't touch its prefix or suffix:

  • Enkindling Orb: one of five, each with "Gains no Charges during Effect": 60–70% increased effect (the most common, weight 250 of 650), or more duration, faster charge recovery, fewer charges per use, or more maximum charges. It replaces any enchantment the flask already has.
  • Instilling Orb: makes the flask use itself when something happens, such as "Used when you Block" or "Used when you become Frozen". Fifteen of these can roll on a flask.

The crafting bench also offers "Used when …" enchantments, paid in Instilling Orbs and Glassblower's Baubles, if you'd rather pick one than roll it.

Sources

Related guides

Spend fewer clicks on preparation

Roll one base or a stash tab, including Regal and capped Exalt stages. Set your targets and limits; inspect the result at your chosen checkpoint.