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How to Roll Tailwind Boots with Alteration + Augmentation

A step-by-step guide to hitting Tailwind on magic boots using the Alteration + Augmentation method — and how to automate the whole thing so you never miscount an orb again.

July 10, 2026 3 min readBy Exiled Bench
Exiled Bench automates this — set your target mods and it rolls until they hit, then stops.What it does →

Tailwind is one of the most sought-after boot enchants-in-a-mod in Path of Exile: a flat action-speed multiplier that benefits almost every build. But it only appears on influenced boots, and rolling for it by hand is the definition of tedium — you can burn hundreds of Alteration Orbs before it shows up.

This guide covers the classic Alteration + Augmentation method for landing Tailwind on a magic base, then shows how to hand the clicking off to Exiled Bench so you can target it precisely and walk away.

What you need

  • A Redeemer-influenced boot base (Tailwind is a Redeemer suffix).
  • A stack of Orbs of Alteration and a few Orbs of Augmentation.
  • The base at magic rarity (use a Transmutation if it's white).

Why Alteration + Augmentation

A magic item can hold at most one prefix and one suffix. The Alt + Aug method works like this:

  1. Alteration re-rolls the magic item's mods completely.
  2. You check whether the mod you want (a suffix, in Tailwind's case) rolled.
  3. If it rolled alone, an Augmentation adds a second random mod — handy if you also want a prefix like movement speed, without wasting Alts once the hard part is done.

The key insight: Tailwind is the rare, hard-to-hit part. Everything else is filler. So you Alt until Tailwind appears, then optionally Aug to fill the empty affix.

Doing it by hand

Alt → Ctrl+C → read the mods → not Tailwind? → Alt again → repeat forever.

The problem isn't the strategy, it's the execution. Reading item text after every single orb, hundreds of times, is where people make mistakes — they roll past the mod, misread a tier, or simply give up.

Automating it with Exiled Bench

This is exactly the loop Exiled Bench was built for. Here's the setup:

  1. Calibrate your item slot once (click the two corners so the app knows where the boots are).
  2. Open the Mod DB, filter to Boots → your base → Redeemer influence, and select Tailwind. The app generates a tier-exact regex for you — no typing patterns by hand.
  3. Choose the Alteration + Augmentation method. Turn on skip-Aug-on-hit if you only care about the suffix, or leave it on to auto-fill a prefix.
  4. Press your start hotkey, switch to PoE, and let it run.

Exiled Bench spams Alterations, reads each result from the clipboard, and stops the instant Tailwind appears — then applies the Augmentation if you asked it to. Because it uses randomised timing and a small click jitter, it doesn't tick like a metronome.

Video guide coming soon

Tips

  • Set a safety limit. Cap the run at, say, 800 alterations so a bad base doesn't drain your whole stack.
  • Use a forbidden mod if a particular suffix keeps blocking the slot you want.
  • Batch it. Got a stash tab of bases? Use grid mode and roll them all in one sweep.

Once Tailwind lands you'll usually want to move to a Regal and beyond — but that first, painful step is now completely hands-free.

Related guides

Automate this craft

Exiled Bench rolls until your exact target appears, then stops. Single items or a whole stash tab.