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Endgame

14 crafting guides on endgame: the strategy first, then which part Exiled Bench can do for you.

Double-Influenced Tailwind Boots: Onslaught, CDR or Spectres

Choose an Onslaught, cooldown or Raise Spectre donor for Tailwind boots. Follow the elevated Onslaught route through the merge, Elusive and movement speed.

PoE 1 · 3.29 10 min read

How to Craft an Explode Chest in PoE 3.29 (and Elevated Explode)

The Crusader body-armour mod that makes enemies explode on kill is a clear-speed staple. Here are the realistic ways to land it, the imprint + Orb of Dominance route to elevated explode, and which parts to automate.

PoE 1 · 3.29 5 min read

Physical Axe Craft: Recombine Three Strong Prefixes

Turn Alt-rolled physical axe donors into a usable weapon: choose ilvl 83 bases, build two-prefix intermediates, recombine and finish the suffixes.

PoE 1 · 3.29 6 min read

Necrotic Armour: Recombine Prefixes, Finish Suffixes

Craft evasion/ES body armour from magic donors, then finish suppression and attributes with Eater-dominant Eldritch currency. Bases, checkpoints and sources.

PoE 1 · 3.29 6 min read

Large Attack Cluster: Feed, Fuel and Martial Prowess

Craft an eight-passive bow cluster with Feed the Fury, Fuel the Fight and Martial Prowess. A complete Alt/Regal/Exalt setup with source checks.

PoE 1 · 3.29 5 min read

Medium Cluster Jewels: Automate Alt, Regal and Exalt

Choose a Chaos DoT medium cluster and automate Wicked Pall → Regal → Exalt for Flow of Life, with real app settings, an importable loadout and sources.

PoE 1 · 3.29 6 min read

Crafting Influenced Items: Shaper, Elder and Conqueror Mods

Influenced bases unlock some of the strongest mods in Path of Exile. Here's how influence works, how an item gets it (Conqueror's Exalted Orbs, Awakener's Orb, Orb of Dominance), and how to target influence mods precisely.

PoE 1 · 3.29 5 min read

Fossil Crafting Explained: Targeted Rolling with Resonators

Fossils bias what an item can roll, and since 3.28 they only come from Delve. Here's how fossil crafting works, how to pick fossils, and how to batch the load-socket-apply loop.

PoE 1 · 3.29 6 min read

Harvest Crafting Explained: Tag Reforges, Lifeforce and What's Left

Harvest no longer has the old 'reforge keeping prefixes' or 'remove' crafts. What it does have (tag-guaranteed reforges, more/less-likely reforges and resistance swaps) is still some of the most targeted crafting in the game.

PoE 1 · 3.29 5 min read

Choose a Crafting Base: Item Level, Donors and Finished Gear

A donor that can roll one mod is not automatically a good endgame base. Choose item level, defence type, implicit and fracture for the complete craft.

PoE 1 · 3.29 3 min read

Recombinator Bases: Alt-Rolling Physical Axes and ES Gear

Physical axes and Energy Shield gear start with many magic donor bases. What to roll, how to organise the hits, and where Exiled Bench helps before manual recombination.

PoE 1 · 3.29 5 min read

Metacrafting: Locking Prefixes and Suffixes in Path of Exile

Metacrafting protects one half of an item while you rework the other. Here's how the 'cannot be changed' bench crafts work, the classic sequences, the cheaper alternatives added since, and where automation fits.

PoE 1 · 3.29 5 min read

Eldritch Implicits Explained: Eater of Worlds and Searing Exarch

Eldritch implicits add a second layer of power to armour. Here's how Embers and Ichors work, how dominance decides what Eldritch Chaos, Exalted and Annulment Orbs touch, and where it all fits in a craft.

PoE 1 · 3.29 4 min read

Vaal Orbs: How Corruption Works and When to Gamble

A Vaal Orb can turn a good item into a great one, or brick it instantly. Here's what corruption can do in PoE 1 (including the 3.29 socket change), the rough odds, and when it's worth the risk.

PoE 1 · 3.29 3 min read